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Backloggd - Integrate HowLongToBeat

Adds completion times from HowLongToBeat on Backloggd

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

You will need to install an extension such as Tampermonkey to install this script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

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Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

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回复【脚本】获取最新教程和防失联地址

// ==UserScript==
// @name         Backloggd - Integrate HowLongToBeat
// @name:zh-CN   Backloggd - Integrate HowLongToBeat CN
// @namespace    https://greasyfork.org/en/users/1410951-nzar-bayezid
// @author       Nzar Bayezid
// @version      1.3
// @description  Adds completion times from HowLongToBeat on Backloggd
// @description:zh-CN    添加来自 Backloggd 上的 HowLongToBeat 的完成时间
// @icon         https://www.backloggd.com/favicon.ico
// @require      https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js
// @match        https://backloggd.com/*
// @match        https://www.backloggd.com/*
// @grant        GM_xmlhttpRequest
// @license      MIT
// @noframes
// ==/UserScript==
//
/*=========================  Version History  ==================================

v1.3 -
- [Layout] Changed HLTB time display to vertical list format
- [UI] Replaced horizontal separator "|" with line breaks
- [Style] Added multi-line text support in HLTB box
- [Padding] Increased button padding for better readability
- [Spacing] Adjusted line height for better text alignment

v1.1 -
- Fixed the HLTB button URL to use the processed game title for better search results.

*/



(function() {
    'use strict';
    const OBSERVER_CONFIG = {
        childList: true,
        subtree: true,
        attributes: false,
        characterData: false
    };

    let processing = false;
    let currentPath = '';

    function mainExecutor() {
        if (processing) return;
        if (location.pathname === currentPath) return;
        if (!document.querySelector('#game-body')) return;

        currentPath = location.pathname;
        processing = true;

        cleanExistingElements();
        addLoader();
        processGameData();
    }

    function cleanExistingElements() {
        $('#loader, .hltb-container').remove();
    }

    function addLoader() {
        const target = $("#game-body > div.col > div:nth-child(2) > div.col-12.col-lg-cus-32.mt-1.mt-lg-2");
        if (target.length) {
            target.append('<div id="loader" style="display:inline-block;margin-left:10px;">'
                + '<div class="loadingio-spinner-ellipsis-xiqce8pxsmm">'
                + '<div class="ldio-www0qkokjy"><div></div><div></div><div></div><div></div><div></div></div>'
                + '</div></div>');
        }
    }

    async function processGameData() {
        try {
            const gameName = getNormalizedGameName();
            const hltbKey = await fetchHLTBKey();
            const hltbData = await fetchHLTBData(gameName, hltbKey);

            cleanExistingElements();
            renderHLTBButton(gameName, hltbData);
        } catch (error) {
            console.error('HLTB Error:', error);
            renderErrorState(getNormalizedGameName());
        } finally {
            processing = false;
        }
    }

    function getNormalizedGameName() {
        const rawName = document.querySelector("#title h1").textContent;
        return rawName.normalize("NFD")
            .replace(/[\u0300-\u036f]/g, "")
            .replace(/[^a-z _0-9`~!@#$%^&*()-=+|\\\]}[{;:'",<.>/?]/gi, '')
            .toLowerCase()
            .split(/\s+/)
            .map(word => `"${word}"`)
            .join(",");
    }

    async function fetchHLTBKey() {
        return new Promise((resolve, reject) => {
            GM_xmlhttpRequest({
                method: "GET",
                url: "https://umadb.ro/hltb/fetch.php",
                onload: (res) => res.status === 200 ? resolve(res.responseText.trim()) : reject(),
                onerror: reject
            });
        });
    }

    async function fetchHLTBData(gameName, key) {
        return new Promise((resolve, reject) => {
            GM_xmlhttpRequest({
                method: "POST",
                url: `https://howlongtobeat.com${key}`,
                headers: {
                    "Content-Type": "application/json",
                    "Origin": "https://howlongtobeat.com",
                    "Referer": "https://howlongtobeat.com/"
                },
                data: JSON.stringify({
                    searchType: "games",
                    searchTerms: JSON.parse(`[${gameName}]`),
                    searchPage: 1,
                    size: 20,
                    searchOptions: {
                        games: {
                            userId: 0,
                            platform: "",
                            sortCategory: "popular",
                            rangeCategory: "main",
                            rangeTime: {min: null, max: null},
                            gameplay: {perspective: "", flow: "", genre: "", difficulty: ""},
                            rangeYear: {min: "", max: ""},
                            modifier: ""
                        },
                        users: {sortCategory: "postcount"},
                        lists: {sortCategory: "follows"},
                        filter: "",
                        sort: 0,
                        randomizer: 0
                    },
                    useCache: true
                }),
                onload: (res) => res.status === 200 ? resolve(JSON.parse(res.responseText)) : reject(),
                onerror: reject,
                timeout: 10000
            });
        });
    }

    function processHLTBResponse(response) {
    if (!response.count) return ['HLTB', 'ff8c00'];

    const mainEntry = response.data.find(item =>
        item.game_name.toLowerCase() === document.querySelector("#title h1").textContent.toLowerCase()
    ) || response.data[0];

    if (!mainEntry.comp_main) return ['--', '222222'];

    // Convert times from seconds to hours
    const main = Math.round((mainEntry.comp_main / 3600) * 2) / 2;
    const mainPlus = Math.round((mainEntry.comp_plus / 3600) * 2) / 2;
    const completionist = Math.round((mainEntry.comp_100 / 3600) * 2) / 2;
    const allStyles = Math.round((mainEntry.comp_all / 3600) * 2) / 2;

    // Format the times with line breaks
    const formatTime = (time) => `${time} Hour${time !== 1 ? 's' : ''}`.replace('.5', '½');
    const timeString = [
        `Main Story: ${formatTime(main)}`,
        `Main + Sides: ${formatTime(mainPlus)}`,
        `Completionist: ${formatTime(completionist)}`,
        `All Styles: ${formatTime(allStyles)}`
    ].join('<br>');

    return [timeString, getConfidenceColor(mainEntry.comp_main_count)];
}

function renderHLTBButton(gameName, hltbData) {
    const target = $("#game-body > div.col > div:nth-child(2) > div.col-12.col-lg-cus-32.mt-1.mt-lg-2");
    if (!target.length) return;

    const originalTitle = document.querySelector("#title h1").textContent;
    const [time, color] = processHLTBResponse(hltbData);
    target.append(`<div class="hltb-container" style="margin-top:10px;">
        <a class="btnv6_blue_hoverfade btn_medium"
           href="https://howlongtobeat.com/?q=${encodeURIComponent(originalTitle)}"
           target="_blank"
           style="background-color:#${color}; border:1px solid #8f9ca7; border-radius:4px; padding:8px 12px; font-size:14.4px; color:white; text-decoration:none; display:inline-block; white-space: normal; line-height:1.5;">
            ${time}
        </a>
    </div>`);
}

// Helper function to format time in hours
function formatTime(seconds) {
    const hours = Math.round((seconds / 3600) * 2) / 2;
    return `${hours} Hour${hours !== 1 ? 's' : ''}`.replace('.5', '½');
}

    function getConfidenceColor(confidence) {
        const colors = {
            5: "FF3A3A",
            10: "cc3b51",
            15: "824985",
            20: "5650a1",
            25: "485cab",
            30: "3a6db5",
            Infinity: "287FC2"
        };
        return Object.entries(colors).find(([threshold]) => confidence < threshold)[1];
    }

    function renderErrorState(gameName) {
        const target = $("#game-body > div.col > div:nth-child(2) > div.col-12.col-lg-cus-32.mt-1.mt-lg-2");
        if (target.length) {
            target.append(`<div class="hltb-container" style="margin-top:10px;">
                <a class="btnv6_blue_hoverfade btn_medium"
                   href="https://howlongtobeat.com/?q=${encodeURIComponent(gameName)}"
                   target="_blank"
                   style="background-color:#222222;border:1px solid #8f9ca7;border-radius:4px;padding:1px 5px;font-size:14.4px;color:#cbd4dc;text-decoration:none;">
                    <span style="color:white;">Error</span>
                </a>
            </div>`);
        }
    }

    // Observation system
    new MutationObserver(mutations => {
        if (!document.body.matches('#game-body') && !mutations.some(m => m.addedNodes.length)) return;
        mainExecutor();
    }).observe(document.documentElement, OBSERVER_CONFIG);

    // Initial check
    addEventListener('DOMContentLoaded', mainExecutor);
    mainExecutor();
})();